Weiqi Zhang | 张伟琪

I am a Ph.D. student in the School of Software at Tsinghua University, supervised by Prof. Yu-Shen Liu. I started my Ph.D. in September 2026 and received my Master's degree in Software Engineering from the same school in 2026.

My research interests center on physical AI. I aim to build world models that enable intelligent agents to understand the physical world, anticipate the consequences of their actions, and interact with it effectively.

Email  /  Google Scholar  /  Github

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News
  • 10/2026: Three papers, AEON, GAMMA, and TESLA, have been accepted to NeurIPS 2026!
  • 09/2026: Started my Ph.D. at Tsinghua University, advised by Prof. Yu-Shen Liu.
  • 02/2026: Two papers GaussianGrow and MoRe (Highlight) got accepted to CVPR 2026.
  • 02/2026: Our paper UDFStudio on large-scale UDF generation got accepted to TPAMI 2026.
  • 09/2025: Our paper MaterialRefGS got accepted to NeurIPS 2025.
  • 06/2025: Our paper GAP got accepted to ICCV 2025.
  • 02/2025: Our paper Bijective-SDF got accepted to CVPR 2025.
  • 09/2024: Our papers DiffGS and MultiPull are accepted to NeurIPS 2024.
  • 03/2024: Our paper UDiFF on open surface generation got accepted to CVPR 2024.
  • 09/2023: Started master journey at Tsinghua University.
Research

(* Equal Contribution)

AEON renders a running dog and hot-air balloons as dynamic 4D worlds
AEON: Unifying Video and 3D World Models
Weiqi Zhang, Wenyuan Zhang, Yu-Shen Liu, Junsheng Zhou
Conference on Neural Information Processing Systems (NeurIPS), 2026
video

Unifies video generation and 3D world modeling by decoding video latents into explicit 4D Gaussians, enabling real-time rendering across viewpoints and timesteps.

GAMMA reconstructs RGB, surface normals, and depth from a monocular video
GAMMA: Scalable 4D Gaussian Reconstruction Model for Novel View Synthesis of Monocular Videos
Weiqi Zhang*, Junsheng Zhou*, Xuancheng Zhang, Juntong Fang, Zequn Chen, Donglin Di, Yu-Shen Liu
Conference on Neural Information Processing Systems (NeurIPS), 2026
video

Reconstructs dynamic 4D Gaussian scenes from monocular videos in seconds, jointly modeling geometry, appearance, and motion for real-time novel view synthesis.

Animated objects generated by TESLA as native 4D Gaussian Splatting
TESLA: Native 4D Gaussian Splatting Generation with Temporally Structured Latents
Weiqi Zhang*, Junsheng Zhou*, Juntong Fang, Kanle Shi, Shenkun Xu, Yu-Shen Liu
Conference on Neural Information Processing Systems (NeurIPS), 2026
video

Generates native 4D Gaussian Splatting from image and text conditions, using temporally structured latents to separate geometry from appearance.

GaussianGrow: Geometry-aware Gaussian Growing from 3D Point Clouds with Text Guidance
Weiqi Zhang*, Junsheng Zhou*, Haotian Geng, Kanle Shi, Shenkun Xu, Yi Fang, Yu-Shen Liu
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2026
project page | arXiv | code

A geometry-aware framework that grows 3D Gaussians from point clouds with text guidance for controllable 3D generation.

MoRe: Motion-aware Feed-forward 4D Reconstruction Transformer
Juntong Fang*, Zequn Chen*, Weiqi Zhang*, Donglin Di, Xuancheng Zhang, Chengmin Yang, Yu-Shen Liu
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2026 (Highlight)
project page | arXiv | code

A feed-forward 4D reconstruction network that efficiently recovers dynamic 3D scenes from monocular videos by disentangling dynamic motion from static structure with attention-forcing and grouped causal attention.

UDFStudio: A Unified Framework of Datasets, Benchmarks and Generative Models for Unsigned Distance Functions
Junsheng Zhou*, Weiqi Zhang*, Baorui Ma, Kanle Shi, Yu-Shen Liu, Zhizhong Han
IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI), 2026
project page | arXiv | code

A unified framework providing large-scale datasets, benchmarks, and generative models for UDF-based 3D shape representation and generation.

MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference
Wenyuan Zhang*, Jimin Tang*, Weiqi Zhang, Yi Fang, Yu-Shen Liu, Zhizhong Han
Advances in Neural Information Processing Systems (NeurIPS), 2025
project page | arXiv | code

We introduce MaterialRefGS that significantly improves the rendering and reconstruction of reflective scenes in Gaussian Splatting by introducing PBR-based multi-view material consistency constraints and reflection strength prior.

GAP: Gaussianize Any Point Clouds with Text Guidance
Weiqi Zhang*, Junsheng Zhou*, Haotian Geng*, Wenyuan Zhang, Yu-Shen Liu
IEEE/CVF International Conference on Computer Vision, (ICCV), 2025
project page | arXiv | code

GAP gaussianizes raw point clouds into high-fidelity 3D Gaussians with text guidance via depth-aware diffusion and surface-anchored optimization.

Learning Bijective Surface Parameterization for Inferring Signed Distance Functions from Sparse Point Clouds with Grid Deformation
Takeshi Noda*, Chao Chen*, Junsheng Zhou, Weiqi Zhang, Yu-Shen Liu, Zhizhong Han
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2025
project page | arXiv | code

Bijective-SDF improves 3D surface reconstruction from sparse point clouds by learning bijective surface parameterization and optimizing grid deformation.

DiffGS: Functional Gaussian Splatting Diffusion
Junsheng Zhou*, Weiqi Zhang*, Yu-Shen Liu
Conference on Neural Information Processing Systems (NeurIPS), 2024
project page | arXiv | code

DiffGS is a powerful and efficient 3D generative model capable of generating Gaussian primitives in arbitrary numbers, with a functional disentanglement of Gaussian Splatting.

MultiPull: Detailing Signed Distance Functions by Pulling Multi-Level Queries at Multi-Step
Takeshi Noda*, Chao Chen*, Weiqi Zhang, Xinhai Liu, Yu-Shen Liu, Zhizhong Han
Conference on Neural Information Processing Systems (NeurIPS), 2024
project page | arXiv | code

MultiPull is a novel method that improves 3D surface reconstruction from point clouds by optimizing multi-scale implicit fields and leveraging frequency features.

UDiFF: Generating Conditional Unsigned Distance Fields with Optimal Wavelet Diffusion
Junsheng Zhou*, Weiqi Zhang*, Baorui Ma, Kanle Shi, Yu-Shen Liu, Zhizhong Han
IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024
project page | arXiv | code

We present UDiFF, a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally.

Honors and Awards
  • Outstanding Master's Thesis, Tsinghua University, 2026.
  • Outstanding Graduate, Tsinghua University, 2026.
  • Merit Student, Tsinghua University.
  • Sichuan Province Outstanding University Graduate (Top 1%), 2023.
  • National Scholarship (Top 1%), 2022, 2021.
Academic Services
  • Program Committee Member: AAAI
  • Conference Reviewer: NeurIPS, CVPR, ICCV, ECCV
  • Journal Reviewer: CVMJ

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Last updated: October 2026